Leeds hack_ai_thon 2025: Build the Future of Education

The Leeds Artificial Intelligence Society is proud to announce Leeds hack_ai_thon 2025, the first student-led AI hackathon in Yorkshire. This premier on-campus event challenges University of Leeds students to build AI-powered solutions for learning, teaching, and the student experience and redefine the future of the education industry.

We are calling on the most innovative minds to tackle meaningful challenges within the educational landscape. This is a fast-paced, 10-hour sprint to conceptualise, develop, and deploy a functional prototype with the potential for industry-wide impact.

 

Theme: AI in Education

The challenge is to create cutting-edge applications that address critical needs in education. Participants will leverage the power of AI—from LLM APIs and no-code/low-code platforms to custom-trained models—to build robust solutions. We encourage ambitious projects that enhance academic outcomes, improve accessibility, streamline educational workflows, or promote student well-being. The primary judging criterion will be the solution's impact, technical execution, and scalability.

 

Potential Project Tracks/starting point:

  • Student-Facing Solutions: Engineer AI-driven study planners, intelligent note summarisation tools, advanced accessibility applications, or proactive wellbeing assistants.
  • Educator-Facing Tools: Develop sophisticated content generation aids, automated assessment and feedback systems, or analytical tools to identify learning gaps.
  • University-Facing Systems: Build applications for large-scale feedback analysis, intelligent student outreach programs, or early risk detection systems to improve student support.
  • Or any combination that improves learning outcomes, inclusion, time‑saving, or well-being using AI.

Platform: Web, mobile, desktop, CLI, embedded or any other. There are no restrictions.

 

Event Details

  • Date: Saturday 11 October 2025
  • Time: 10:00 – 20:00
  • Location: Helix, Level 7, EC Stoner, University of Leeds
  • Eligibility: Open exclusively to University of Leeds students.
  • Teams: 1–3 participants. Solo developers are welcome. Team forming is available on the day.
  • Entry fee: Free to participate. Food and refreshments will be provided throughout the event.
  • Use of generative AI is allowed to the full extent

 

Schedule for the day:

10:00 - 10:30

Welcome and team forming

30 mins

Participants can form teams beforehand or on the day

10:30 - 10:45

Theme discussion

15 mins

AI in Education.  Share example problems

10:45 - 11:00

Sponsor introduction

15 mins

Welcome from Plato

11:00 - 14:00

Hacking Block 1

3 hours

Initial idea forming, planning and getting started.

14:00 - 14:40

Lunch

40 mins

Pizza provided. Participants are free to go outside for lunch or bring them.

14:40 - 17:20

Hacking Block 2

2 hours 40 mins

Finishing features.

17:20 - 18:00

Hacking Block 3 + Submission window (final hour)

40 mins

Polish demo, finalise slides

18:00 - 18:10

Transition to judging

10 mins

Set up to present

18:10–19:10

Pitches and Q&A

1 hour

Presenting the final version to judges

19:10–19:30

Judges' deliberation

20 mins

Finalising winners

19:30 - 20:00

Awards and closing

30 mins

Prize giving and closing remark

 

Why Compete?
  • Build a Portfolio-Defining Project: Create a high-impact application that demonstrates your technical prowess and problem-solving abilities.
  • Showcase Your Talent: Compete against your peers and gain recognition from the university community.
  • Network with Innovators: Connect with fellow students, researchers, and mentors passionate about the intersection of AI and education.
  • Win Cash Prizes: Earn rewards for your technical and creative excellence.

Ready to build the future of learning?

Requirements

What to Build

Build an AI-powered application for students, educators, institutions, or a combination of all three. Your application can be for any platform, e.g. web, mobile, desktop, CLI, embedded or anything else. Here are some examples:

For Students:

  • Study Assistant & Revision Planners: Develop intelligent tools to help students organise their studies and prepare for exams.
  • Note Summarisation & Concept Linking: Create applications that can distil complex lecture notes and link key concepts.
  • Accessibility & Assistive Tools: Engineer solutions that make learning more accessible for all students.
  • Wellbeing Nudges & Check-ins: Design systems that provide proactive support for student mental health and wellbeing.

For Educators:

  • Lecture Material Assistants: Build tools to help educators prepare and enhance their teaching materials.
  • Assessment & Feedback Support: Create automated systems to streamline grading and provide constructive feedback.
  • Interactive Content Generation: Develop AI that can generate engaging and interactive learning content.
  • Insights on Learning Gaps: Design analytical tools to identify areas where students are struggling.

For the University:

  • Early Wellbeing/Engagement Risk Signals: Engineer systems to identify at-risk students and enable early intervention.
  • Smarter Outreach & Communications: Develop AI-powered communication tools for more effective student engagement.
  • Feedback Analysis & Theming: Create applications to analyse institutional feedback and identify key themes.
  • Service Discovery Chatbots: Build intelligent chatbots to help students navigate university services and resources.

What to Submit

Your project will be judged based on a live presentation and demonstration delivered in person at the end of the hackathon.

  • Each team will present their project to a panel of judges.
  • Your presentation should clearly explain the problem you are solving, your solution, and its potential impact.
  • You may with to include a live demonstration of your working application or prototype.
  • You may use a short slide deck, images, or a pre-recorded video to support your live demo.

Hackathon Sponsors

Prizes

£600 in prizes
1st place
£200 in cash
1 winner

£200 for the team; a trophy, and a certificate for all members of the team.

2nd place
£150 in cash
1 winner

£150 for the team; a trophy, and a certificate for all members of the team.

3rd place overall
£100 in cash
1 winner

£100 for the team; a trophy, and a certificate for all members of the team.

Best Technical Implementation
£75 in cash
1 winner

£75 for the team; a trophy, and a certificate for all members of the team.

Most Creative Application
£75 in cash
1 winner

£75 for the team; a trophy, and a certificate for all members of the team.

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Leeds Artificial Intelligence Society

Leeds Artificial Intelligence Society

Judging Criteria

  • Impact & Relevance
    We are looking for projects that solve a significant, real-world problem in education. We will assess your solution's usefulness, practicality, and potential to make a meaningful and scalable impact for its target users.
  • Technical Execution
    We will assess the quality of your project's build and execution. We want to see a functional prototype, sophisticated use of AI, and effective implementation of technology. Your code's quality and robustness are key.
  • Innovation & Creativity
    We will evaluate the originality and creativity of your solution. We are looking for novel ideas, unique approaches to the problem, and a high-quality user experience. A well-designed, intuitive interface is something we highly value.
  • Strategic Application of AI
    This assesses how cleverly AI is applied as a core, value-adding component of your solution. We value the purpose and intelligence of the AI's integration over the raw performance of any specific model.

Questions? Email the hackathon manager

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